1. Balanced start
Game plan
Adapt to the boss. Keep enough damage on the board while merging; healing cannot replace stopping the boss.
- Pebble Panda: Hits the first 2/3/4 enemies for 55% damage each. 3★: Kill: the pebble bounces to the nearest enemy.
- Sun Gecko: Each hit on the same enemy deals +10/15/25% more, up to 5 times. 3★: Kill: keeps 50% of its bonus for the next enemy.
- Ember Fox: Hits Burn for 1/2/5 damage per second (2.4 s). 3★: Burn jumps to the nearest enemy when its target dies.
- Shell Turtle: Targets the enemy with the most HP. +40/70/120% damage to bosses and Elites.
Evolution choices
Equipped evolutions activate at three stars. Deck codes contain cards only.
No evolution set






















