Starvoxel: Defender

Starvoxel: Defender

Dungeon decks

Adapt to the boss. Keep enough damage on the board while merging; healing cannot replace stopping the boss.

1. Balanced start

Game plan

Adapt to the boss. Keep enough damage on the board while merging; healing cannot replace stopping the boss.

  • Pebble Panda: Hits the first 2/3/4 enemies for 55% damage each. 3★: Kill: the pebble bounces to the nearest enemy.
  • Sun Gecko: Each hit on the same enemy deals +10/15/25% more, up to 5 times. 3★: Kill: keeps 50% of its bonus for the next enemy.
  • Ember Fox: Hits Burn for 1/2/5 damage per second (2.4 s). 3★: Burn jumps to the nearest enemy when its target dies.
  • Shell Turtle: Targets the enemy with the most HP. +40/70/120% damage to bosses and Elites.

Deck builder

Evolution choices

Equipped evolutions activate at three stars. Deck codes contain cards only.

No evolution set

2. Permanent merge growth

Game plan

Build permanent merge bonuses without leaving the board undefended. Give Glint Guardian a strong adjacent damage donor.

  • Anvil Mole: Merge: gains +1/2/3 damage permanently (max +6/12/24).
  • Banner Badger: Merge: the merged defender gains +1/2/4 damage permanently.
  • Glint Guardian: Ready: gains 35/50/75% of its strongest adjacent ally’s damage this round (not Glints).
  • Echo Bat: Every 3 attacks, also hits another enemy for 60/80/100% damage.

Deck builder

Evolution choices

Equipped evolutions activate at three stars. Deck codes contain cards only.

  • Pebble Panda: Rockfall
  • Glint Guardian: Prism Archon
  • Arc Owl: Warsong
  • Anvil Mole: Hot Iron
  • Echo Bat: Resonant Cry
  • Scrap Raccoon: Ricochet
  • Banner Badger: Grand Parade
  • Ledger Beaver: Piggy Bank

3. Season pack and relay

Game plan

Plan rows and columns around the season cards while keeping reliable damage.

  • Wolf: Ready: summons 1/1/2 pups with 40% of its damage for this battle.
  • Raven: Ready: splits 50/75/100% of its row’s best damage bonus among allies in its column.
  • Thorn Boar: Splash. +4/8/14 damage to Chilled, Stunned, Vulnerable or Poisoned enemies.
  • Prism Chameleon: +2/4/8 damage for each different card adjacent to it (max 4).

Deck builder

Evolution choices

Equipped evolutions activate at three stars. Deck codes contain cards only.

  • Ledger Beaver: Compound
  • Thorn Boar: Thorn Storm
  • Scrap Raccoon: Hand Cannon
  • Raven: High Roost
  • Wolf: Moon Howl
  • Pebble Panda: Rockfall
  • Prism Chameleon: Full Spectrum
  • Arc Owl: High Sage

4. Growth and recovery

Game plan

Secure damage first, then use healing and savings to sustain.

  • Bloom Capybara: Round clear: heal 1/2/3 hearts. Only your best Capybara counts.
  • Sentinel Rhino: Each new star it reaches: +1/3/5 max hearts and heal them.
  • Shell Turtle: Targets the enemy with the most HP. +40/70/120% damage to bosses and Elites.
  • Ledger Beaver: Round clear: gain 1 gold per 5/4/3 you have (max 3/4/5). Only your best Beaver counts.

Deck builder

Evolution choices

Equipped evolutions activate at three stars. Deck codes contain cards only.

No evolution set

5. Poison and finishing

Game plan

Slow dangerous enemies, stack poison and let finishers clear weakened targets.

  • Venom Rex: Hits Poison for 1% of max HP per second (max 50% of the hit). Stacks 2/3/5 times.
  • Frost Penguin: Splash. Hits Chill (−20/30/40% speed).
  • Bomb Hedgehog: Splash. +60/100/150% damage to enemies below 30% HP.
  • Glint Guardian: Ready: gains 35/50/75% of its strongest adjacent ally’s damage this round (not Glints).

Deck builder

Evolution choices

Equipped evolutions activate at three stars. Deck codes contain cards only.

  • Frost Penguin: Deep Freeze
  • Bomb Hedgehog: Cluster Bombs
  • Bloom Capybara: Lotus Blessing
  • Venom Rex: Corrosion
  • Glint Guardian: Prism Archon
  • Sun Gecko: Sunburn
  • Meteor Bear: Meteor Shower
  • Shell Turtle: Siege Shell
About these decks

Observed successful runs, not a difficulty-adjusted ranking. Co-op includes human and AI partners. Levels, bosses and teammates affect results.

Arena deck strategies · Co-op decks

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