
Dungeon
100 solo levels. Waves come from both top corners, elites show up along the way and a boss closes every level. Some bosses harden their shell or rush for the star, so bring burn, poison or a stun.
Plan with a hand of three, merge on a 3x3 board, then watch your defenders hold the lane. Here is everything you need before your first match.
Each player defends from a 3x3 deck of stone slabs. Defenders hit anything on the field, so range never matters, but placement does: many abilities help the defenders right next to them.
Each round you are dealt three cards from your eight-card deck. Cards cost 3, 5 or 7 gold. You start with 10 gold and earn 10 more for every round you clear. Refresh the hand for 1 gold, freeze a card to keep it, or sell a defender for 1 gold per star.
Two identical defenders, same creature and same stars, make the next star: one star, two stars, three stars. Damage goes 1x, 2x, 4x. Attack speed stays the same, so every merge is pure power.
The heart star sits at the end of the lane. Enemies that get through damage it, with elites and bosses hitting harder than ordinary enemies. A Dungeon boss leak is not an automatic defeat: the run ends when the star runs out of hearts.
In Arena and Co-op every round starts with 30 seconds of planning, or less if both players press ready. In the Dungeon you plan at your own pace.
Packs give card parts and matches pay coins. Spend both to level a card up to 30. Each level adds 5% attack, and levels 10, 20 and 30 also make the card's ability stronger.


















100 solo levels. Waves come from both top corners, elites show up along the way and a boss closes every level. Some bosses harden their shell or rush for the star, so bring burn, poison or a stun.

A live 1 vs 1. Every defender you own on the board sends two minions down your opponent's lane, and every third round your whole deck sends a boss. Last star standing wins. Until you reach Gold league, a loss costs no trophies.

Two players, two decks, one shared star. Each world has five boss runs of ten rounds, with elites on rounds 3, 6 and 9 and the boss on round 10. Pick Rookie, Skilled, Veteran, Brutal or Nightmare, then take on Endless.